7.26.2010

Murphy's Sewing Laws

I ran across these the other day via this link and thought I would share, since thy are all so true! Enjoy!

Murphy's sewing laws
  • Fusible interfacings always fuse to the iron
  • The serge only eats the customer's garment
  • If you need 6 buttons, you will find 5 in your button box
  • The seam you meant to rip out is invariably the other one
  • When you are in a hurry, the needle eye is always too small
  • The fabric you forgot to pre-shrink will always shrink the most
  • The pattern you wanted to make again will have one key piece missing
  • If you drop something out of your sewing basket, it will be your box of pins, with the cover off
  • Whenever the construction process is going well, the bobbin thread runs out
  • The magnitude of the goof is in direct proportion to the cost of the fabric
  • Your lost needle will be found by your son, husband or brother-in-law, while walking around barefoot
  • Facings tend to be sewn to the wrong side (Opposite sides attract)
  • Collar points don't match, and you've trimmed all the seams
  • The iron never scorches the garment until its final pressing
  • The steam iron only burps rusty water on light silk fabric
  • The sewing machine light usually burns out on Sunday
  • Pinking shears get dull just by looking at them
  • Gathering threads always break in the middle
  • The scissors cut easiest past the buttonhole
  • Matching edges don't
  • You will spill your pin box once per garment.
  • As yee sew, so shall ye rip



P.S. If you like what you see here, I'd love it if you'd share!

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